As the lead designer for Sniper Fury — one of Gameloft’s longest-running shooter franchises — I drive its gameplay evolution, live event systems, and player economy. I combine data-driven design with UX principles to sustain engagement and business performance.
As the Senior Designer for My Little Pony: Mane Merge, I guided a team of junior designers in shaping the game's evolution to meet player and client goals. I produced design pitches, concept documents, and feature GDDs while overseeing balance and implementation across updates. My role focused on improving key KPIs through collaborative iteration and data-informed refinement.
As part of the Gameloft for Brands team — I led the game design for the title’s adaptation to the Chinese market through the WeChat Minigames platform. My work focused on refining the player journey, designing optimized flows, and ensuring seamless alignment between gameplay, brand goals, and platform constraints.
Technology: Unity, C#
Platform: Android, iOS
Status: Version 1.18
Role in Development: Game Designer
Battle Spins is a social game title from Anino. It differentiates itself from Coin Master through unique features like Clans (under development) and a more generous reward balance.
Technology: Unity, C#
Platform: Android, iOS, Amazon
Status: Version 3.24
Role in Development: Game Designer
Double Win Vegas is the most popular social casino title from Anino, featuring 60+ slot machines, clubs, tournaments, and table games.
Technology: Unity, C#
Platform: Android, iOS
Status: Version 2.20
Role in Development: Game Designer
Exotic Slots combines car racing and slot machine gameplay. Players bet on lucky models for a unique social casino experience.
Technology: Unity, C#
Platform: Web
Status: Finished
Shrink Runner 42 is a casual 3D game about physics, quick wits, and dexterity. The player controls a sphere collecting powerups while the ground shrinks — survival becomes harder as the arena collapses.
Technology: Unity, C#
Platform: PC, Mobile
Status: Under Development
Zen Driving is a relaxing driving experience where players cruise through serene landscapes, dodging traffic and collecting gas containers to keep the journey going — all set to ambient music.
Technology: Unity, C#
Platform: PC
Status: Version 1.3
Dodge Cube Xtreme is an action-based 3D runner that tests reflexes, memory, and control. Built as a first Unity learning project, it evolved into a fun skill-based challenge.